Where to find dialga in pokemon black 2




















Sinjoh Ruins Only one , requires Event Arceus. X Y Trade , Event. Trade , Event. Soaring in the sky Only one , requires the Lake guardians.

Sun Moon Trade. Sword Shield Trade Version 1. Max Lair Dynamax Adventure Only one. Temporal Tower Pinnacle. Almia Castle during mission. Battle Trozei Distortion Island: Stage 3.

Dragon Gate. Area Stage Summer Dialga. Dahara City Dialga. Alamos Dialga. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.

Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Scary Face. Metal Claw. Dragon Breath. Ancient Power. Flash Cannon. Dragon Claw. Aura Sphere. Power Gem. Metal Burst. Earth Power. Iron Tail. Roar of Time. Bold indicates a move that gets STAB when used by Dialga Italic indicates a move that gets STAB only when used by an evolution of Dialga Click on the generation numbers at the top to see level-up moves from other generations.

TM Move Type Cat. PP TM Hyper Beam. Giga Impact. Thunder Wave. Rock Slide. Rain Dance. Sunny Day. Brick Break. Rock Tomb. Shadow Claw. Trick Room. Stomping Tantrum. Breaking Swipe. Body Slam. Ice Beam. Fire Blast. Sleep Talk. Hyper Voice. Iron Defense. Bulk Up. Dragon Pulse. Iron Head. Stone Edge. Stealth Rock. Heavy Slam. Body Press. Parent Move Type Cat. Moves marked with a superscript game abbreviation can only be bred onto Dialga in that game.

Game Move Type Cat. Scale Shot. Steel Beam. Its power increases if it hits in succession. This attack never misses. It may also make targets flinch. Attack Sp. Abilities : Pressure - Telepathy Hidden Ability. The user exhales a mighty gust that inflicts damage. The user frightens the target with a scary face to harshly reduce its Speed stat.

The target is raked with steel claws. The user attacks with a prehistoric power. The target is attacked with a slash of claws or blades. The user attacks with a ray of light that sparkles as if it were made of gemstones. The user retaliates with much greater power against the target that last inflicted damage on it.

The user makes the ground under the target erupt with power. The user looses a blast of aura power from deep within its body at the target. The target is slammed with a steel-hard tail. The user blasts the target with power that distorts even time. The user gathers all its light energy and releases it at once. A move that leaves the target badly poisoned. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

The user intensifies the sun for five turns, powering up Fire-type moves. The target is struck with an icy-cold beam of energy. A howling blizzard is summoned to strike the opposing team. The target is attacked with a powerful beam. It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water-type moves. The user creates a protective field that prevents status problems for five turns.

A full-power attack that grows more powerful the less the user likes its Trainer. A strong electric blast is loosed at the target. A wicked thunderbolt is dropped on the target to inflict damage. A full-power attack that grows more powerful the more the user likes its Trainer. The user attacks with a swift chop. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

The target is scorched with an intense blast of fire. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. The target is attacked with an intense blast of all-consuming fire. Boulders are hurled at the target. The user confounds the target with speed, then slashes. An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

The user goes to sleep for two turns. The user attacks the target with a song. The user attacks the target with an echoing voice. The user attacks the target at full power. The user attacks the target with fire. The user slashes with a sharp claw made from shadows.

The user charges at the target using every bit of its power. The user flashes a bright light that cuts the target's accuracy. The user stabs the foe with sharpened stones from below. A weak electric charge is launched at the target. The user hypnotizes itself into copying any stat change made by the target. The user stomps down on the ground and attacks everything in the area. Large boulders are hurled at the opposing team to inflict damage. The user enrages and confuses the target.

The user makes a copy of itself using some of its HP. The user attacks with a punch that can shatter a rock. The target is cut with a scythe or a claw. The target is slugged with a punch thrown at maximum power. Comets are summoned down from the sky onto the target. The stories and the rarity is what makes them Legendary. These Pokemon are usually very strong and extremely hard to catch. If you have trouble catching the Pokemon Black and White legendaries, view the tips below.

Legendary Pokemon are among the hardest Pokemon to capture in any game. We'll try to prevent you from smashing your 3 DS with a few tips on catching these Legendary Beasts. Most Legendary Pokemon are stationary on the map. You can walk up to them and interact with them to initiate the battle.

If you really want to catch a Legendary Pokemon, you should save your game before attempting it. You may accidentally make the Pokemon faint or you may get knocked out by going easy on the guy.

You might even run out of Pokeballs. There are many Poke Balls out there that can help you catch a Legendary Pokemon. Ultra Balls may be an obvious choice, but those things still may make it hard on you. If the battle is going on for some time, which it probably will, you can always use a Timer Ball to help out. If it's night, or you're in a cave, using a Dusk Ball will increase your chances a ton.

If needed, use them for Kyurem and either Zekrom or Reshiram. If you use it again, it will cause the Pokemon to faint. The Pokemon's HP is at 1 and it still won't be captured?! Inflict a Status Effect on it. The most valuable Status Effects are Sleep and Paralysis. Place one of these on the beast with 1 HP and you may have a shot at catching it. The following Legendary Pokemon can be found in Black 2 and White 2.

Detailed information coming. Kyurem is the main Legendary Pokemon of Black 2 and White 2. See more about that below. After capturing one of them, go to the North-most cave in Giant Chasm to find Kyurem. After catching Kyurem, you will find a special item that allows you to merge Kyurem with Zekrom or Reshiram.

Zekrom and Reshiram were originally the main legends of Pokemon Black and White, but in Black 2 and White 2, they are more like secondary legends to be merged with Kyurem. The twin trainers didn't see eye to eye, so the Pokemon split into two, which became Zekrom and Reshiram. Zekrom and Reshiram can only be found in one version of these Pokemon games.

Zekrom is found in Black 2, and Reshiram is found in White 2. In both games, N owns this Legendary Pokemon.



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